Textogl
1.1.2
OpenGL Text renderer
|
OpenGL Font rendering types. More...
Classes | |
class | Font_sys |
Container for font and text rendering. More... | |
class | Static_text |
Object for text which does not change often. More... | |
Typedefs | |
template<typename T = float> | |
using | Vec2 = typename detail::Vec2_t< T >::type |
2D Vector More... | |
template<typename T = float> | |
using | Vec4 = typename detail::Vec4_t< T >::type |
4D Vector More... | |
template<typename T = float> | |
using | Mat4 = typename detail::Mat4_t< T >::type |
4D Matrix More... | |
using | Color = Vec4< float > |
Color vector More... | |
Enumerations | |
enum | Text_origin : int { ORIGIN_HORIZ_BASELINE = 0x00 , ORIGIN_HORIZ_LEFT = 0x01 , ORIGIN_HORIZ_RIGHT = 0x02 , ORIGIN_HORIZ_CENTER = 0x03 , ORIGIN_VERT_BASELINE = 0x00 , ORIGIN_VERT_TOP = 0x04 , ORIGIN_VERT_BOTTOM = 0x08 , ORIGIN_VERT_CENTER = 0x0C } |
Text origin specification. More... | |
OpenGL Font rendering types.
using textogl::Color = typedef Vec4<float> |
Color vector
using textogl::Mat4 = typedef typename detail::Mat4_t<T>::type |
4D Matrix
using textogl::Vec2 = typedef typename detail::Vec2_t<T>::type |
2D Vector
using textogl::Vec4 = typedef typename detail::Vec4_t<T>::type |
4D Vector
enum textogl::Text_origin : int |
Text origin specification.